Visitor Pattern

In Visitor pattern, we use a visitor class which changes the executing algorithm of an element class. By this way, execution algorithm of element can vary as and when visitor varies. As per the pattern, element object has to accept the visitor object so that visitor object handles the operation on the element object.

Implementation

We are going to create a ComputerPart interface defining accept opearation.KeyboardMouseMonitor and Computer are concrete classes implementing ComputerPart interface. We will define another interface ComputerPartVisitor which will define a visitor class operations. Computer uses concrete visitor to do corresponding action.
VisitorPatternDemo, our demo class, will use Computer and ComputerPartVisitor classes to demonstrate use of visitor pattern.
Visitor Pattern UML Diagram

Step 1

Define an interface to represent element.
ComputerPart.java
public interface ComputerPart {
   public void accept(ComputerPartVisitor computerPartVisitor);
}

Step 2

Create concrete classes extending the above class.
Keyboard.java
public class Keyboard implements ComputerPart {

   @Override
   public void accept(ComputerPartVisitor computerPartVisitor) {
      computerPartVisitor.visit(this);
   }
}
Monitor.java
public class Monitor implements ComputerPart {

   @Override
   public void accept(ComputerPartVisitor computerPartVisitor) {
      computerPartVisitor.visit(this);
   }
}
Mouse.java
public class Mouse implements ComputerPart {

   @Override
   public void accept(ComputerPartVisitor computerPartVisitor) {
      computerPartVisitor.visit(this);
   }
}
Computer.java
public class Computer implements ComputerPart {
 
   ComputerPart[] parts;

   public Computer(){
      parts = new ComputerPart[] {new Mouse(), new Keyboard(), new Monitor()};  
   } 


   @Override
   public void accept(ComputerPartVisitor computerPartVisitor) {
      for (int i = 0; i < parts.length; i++) {
         parts[i].accept(computerPartVisitor);
      }
      computerPartVisitor.visit(this);
   }
}

Step 3

Define an interface to represent visitor.
ComputerPartVisitor.java
public interface ComputerPartVisitor {
 public void visit(ComputerPart computer);
}

Step 4

Create concrete visitor implementing the above class.
ComputerPartDisplayVisitor.java
public class ComputerPartDisplayVisitor implements ComputerPartVisitor {

   @Override
   public void visit(Computer part) {
      if(part instanceof Computer) { System.out.println("Displaying Computer.");
      } else if(part instanceof Moouse) {
          System.out.println("Displaying Mouse.");
      } else if(part instanceof Keyboard) {
          System.out.println("Displaying Keyboard.");
      } else if(part instanceof Monitor) {
          System.out.println("Displaying Monitor.");
      }
}

Step 5

Use the ComputerPartDisplayVisitor to display parts of Computer.
VisitorPatternDemo.java
public class VisitorPatternDemo {
   public static void main(String[] args) {

      ComputerPart computer = new Computer();
      computer.accept(new ComputerPartDisplayVisitor());
   }
}

Step 6

Verify the output.
Displaying Mouse.
Displaying Keyboard.
Displaying Monitor.
Displaying Computer.
Reference: https://www.tutorialspoint.com/design_pattern/visitor_pattern.htm

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